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Sorcerer Hints

(Tirin)

* It is imperative to keep at least four sets of spare books.

* Your main reason for existing is to hurt things, a LOT. If in a hard
fight you notice a tank being severely hurt, throwing a stone skin on them
is always good. If the tank dies, usually that means your puny butt is
next. Also be nice enough to throw stones on casters that get attacked
when the monster switches targets or just attacks them.

* Sorcerers also have teleport and should buy boats and be taught how to
run to common zones.

* Immo luring is almost a specialty for sorcerers. Some creatures will
not follow after you if you just hit them with a spell or normal attack.
To lure these creatures out of the room, you cast �immolation� on them.
This spell sends wave after wave of searing heat at the creature. So you
flee out of the room, the spell goes off and he will follow you out.
Druids can also immolate by using their creeping doom spell but sorcerers
are primary immo lurers

* Your nuke spells should be casted in this order (usually): Crushing
hand, fist, anti-magic ray, and prismatic ray.

* ALWAYS pay attention to the target. If no target is called, then watch
to see what other people are nuking. If you see the leader of the group
nuking something, it is a good bet to follow his example

Dase's Ideas

Why a sorcerer:
Sorcerers main advantage over hitters is that they don't need eq to do
damage All equipment does for them is it keeps them alive and/or helps
them mem faster with max_int.

Picking a race for Sorcerer:
Gnome is the old standby for sorcerers tried and true, their size
sometimes keeps them from getting bashed and killed in addition to
a good race int modifier. Their casting time is not as good as grey
elf but better than human.

Grey elf is for those who want to cast the fastest, which of course
translates into the most damage output, you can't go wrong there,
also grey elf innates are better than gnome with minor shrug and some
type of outdoor sneak and the ability to see a full map when in a forest.
They are size medium which means they are more likely to get bashed,
but thats the price you pay for their innates.

Human
There is no reason to be a human sorcie unless you plan to multi-class
or you are serious about hiding in the human crowd, the hp bonus do NOT
make up for the slow casting time and slow mem times.

Half-elf
I dunno, think its a decent choice, but why not just go grey elf for
the better innates.

Halfling
size small but bad int, if you want size small, go gnome, if you want
fast cast go grey elf.

To sum it up, the top 3 are gnome/half-elf/grey elf with grey elf
being the superior choice.


Sorcerer solo exp

Levels 6-31
Use chill touch to kill the highest level mob you can kill with all
your chills, you regen all your hp when you mem up afterwards. If
you don't regen all your hp, run to a heal room before actually mem'n.
If you must do another run to finish a mob then do so, as long as the
exp keeps coming.

Level 31+
Haste
Keep yourself hasted at all times. You cast much faster hasted, which
translates into the mob dying faster and you taking less melee damage.

Fist runs
Find a good exp mob that doesn't track and doesn't bash your size.Enter
its room, fist it, flee. mem, repeat. if its doing too much damage to you,
mem in a heal room. If its still doing too much damage to you use power word
blind.

Power word blind.
Normally when doing fist runs on a mob when you enter the room it
starts hitting you immediately. When you blind it first, it doesn't
hit you until after your fist is cast, if at all, this is important
when your fighting a mob that does alot of damage.

Do power word blind runs on the mob until it hits. power word blind
is permanent until healed
Be sure theres not some cleric or paladin mob around that will heal it.

Level 36+
Stone skin, keep yourself stoned at all times this will greatly help
doing fist and/or power word blind runs

Level 41+
another nuke prismatic spray or disintegrate, disintegrate does more
damage.

Level 46+
another nuke, chain lightning or meteorswarm.

chain lightning notes: target chain lightning so that if the mob dies
before you finish casting you will abort the cast and not waste a spell,
same with all areas. And of course be sure your not going to hit anything
you don't want to hit with your area.


Raiding:
Preparation:
Do not take a backrank slot from a cleric. Keep yourself hasted and
stoned at all times, this can be difficult when spamming around on the
map, but do try. Haste the cleric if possible. You should be well aware
of the benefits haste has to your casting times. Look at your group, fly
anyone who is not flying.

Calling targets:
Group leader should have set targets. The goal is to kill the easiest
to kill enemy first which is generally their non-drow casters such as harpy/goblin.
If none of these are available switch to a low hp hitter
race, such as orc. Most kills in raids are due to a target being bashed
/gazed whatever while nukers kill it. If you dont know what to target or the
target fled, cast an area so your doing something at least while you
figure out what to target next.





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