The following 2 pages belong to CategoryShipReferences:
..............315..0...45......
..............NW..N..NE.......
...................\|/............
.........270.W--*--E..90...
.................../|\............
...............SW.S.SE........
.............225.180.135.....
Directing your ship in different directions can be done through standard word directions
(N, NE, E, SE, S, SW, W, NW, N)
...as well as on a 360-degree numerical range. For anything beyond beginner or casual
sailing it is highly recommended for one to become very familiar with the numerical values.
CONTACTS
Contacts are one of the most important things to learn about sailing. Knowing how to read
the contact line will greatly improve your chances to win a fight or make a quick get away
if needed. It gives you all the info you will need to locate any undocked ship within 35
range, and any docked ship within 5. The command to see ship contacts is "look contact" or
"l c" for short, it can only be used when the ship is outside. Also you can use it on any
ship even if it doesn't belong to you, making this a very valuable scouting tool.
[AA] Happy Boat X:50 Y:50 Z:0 R:1.0 B:0 H:0 S:0 |FD
AA - ID of the ship (** means docked)
Happy Boat - name of the ship
X:50 - the X coordinate of their ship (east/west)
Y:50 - the Y coordinate of their ship (north/south)
R:1.0 - range (number of rooms they are from your position)
B:0 - bearing (which direction they are from your position)
S:0 - speed
|FD - the side of your ship they are on (F = Forward, S = Starboard, P = Port, R = Rear). D means docked.
EXAMPLES:
[**] Nice Ship X:49 Y:50 Z:0 R:1.0 B:270 H:0 S:0 |PD
this ship is docked 1 square west of you, and facing north. it is on your port
side, which means you would have to be facing north as well.
[AD] Evil Destroyer X:30 Y:70 Z:0 R:28.3 B:225 H:270 S:20 |F
this is an undocked ship which is northwest of you. it is 28.3 squares away and
heading west. it's traveling at 20 speed which means that most likely it's a cargo
ship unless it's about to dock or making a tight turn. it is heading west which is
away from you, and on your forward side, meaning you are heading towards it.
[AB] Unidentified Float X:61 Y:50 Z:0 R:11.0 B:90 H:270 S:112|R
first thing you should notice about this ship is that it's a sloop, due to the fact
that only sloops can go up to 112 speed. it is directly east of you, and coming west
very fast. he is behind you, meaning you are heading westish. and depending on what
your speed is, this will will pass you fairly soon.
SAILING COMMANDS
*note: it's a good idea to make macros or aliases for these commands that you find comfortable to work with.
ORDER UNDOCK - undocks your ship
syntax: o undock
ORDER MANEUVER - used to dock and move in and out of indoor docks
syntax: o m <n|s|w|e>
ORDER HEADING - sets the heading of your ship
syntax: o h <n|s|e|w|nw|ne|sw|se|degrees>
if used without an argument, it lists the current heading and set heading
ORDER SPEED - sets the speed of your ship
syntax: o s <0-top speed>
if used without an argument, it lists the current speed and set speed
ORDER SAIL - used as an autopilot
syntax: o sail <n|s|w|e|degrees> <number of rooms, max of 35>
used to sail a certain amount of rooms in a certain direction.
LOOK SHIP - lists the entire status of your ship
syntax: l ship
LOOK CONTACTS - checks the surrounding 35 block radius for all undocked ships
syntax: l c
this should be used more then any other command
anyone undocked should have it running on a 10 second or less timer
LOOK TACTICAL - used to see a larger surrounding area and to scout ahead
syntax: l t <x> <y>
when typed by itself, it shows the surrounding area centered around your own
ship. but if used with the x and y parameters, it can be used to scout head.
if you are lost, or just want to know how far away land might be, use this.
ORDER ANCHOR - anchors the boat for repair
syntax: o anchor
if your sails become damaged, you can order anchor to repair it.
another use for this command is to check if there are any other ships about.
if you anchor and undock, your ship's ID will automatically go to the next
available ID. which means if you are AA, and you anochr/undock, and you
become AC, you now know that there's an AB undocked somewhere. if you were
AB, and you anchor/undock and become AA, that means both AB and AA are clear
there's a possibility of AC and above.
LOOK CARGO - shows you your cargo/coffers status
syntax: l cargo
LOOK CREW - shows you crew experience
syntax: l crew
ORDER JETTISON - dumps your cargo load
syntax: o jettison <cargo|contraband>
if your ship has higher then minimum sails, this command can be used to
increase your speed back up to it's potential, such as when you are being
chased by a gunship. the cargo dumped is not retrievable however.
COMBAT COMMANDS
SCAN - used to check status on other ships
syntax: scan <ship id>
you can only scan ships without 20 range.
you can only tell if they are goodie/evil/undead within 10 range.
if you are already locked onto another ship, scan by itself will scan them
LOCK - used to lock onto other ships for combat
syntax: lock <ship id|off>
if another ship fires on you, and you do not wish to fight back, type lock off
right away, so your crew can disengage from the fight, you will have to wait 3
real time minutes before you can dock.
LOOK SIGHT - checks your gun accuracy
syntax: l sight <gun number>
this is a good way to make sure your shot will hit your target.
in high speed fights, anything above 40% is worth firing a shot.
in medium speed, 60% and above is a good shot
if the target is immobile, wait for 80% or above
FIRE - fires the desired weapon
syntax: fire <gun number>
if you have multiple guns mounted, it's a good idea to make macros for the ones
that are similiar. such as if you had 3 large ballistae on your starboard, you
should fire all 3 at the same time. but do not mix different weapon types into
a single alias. that will lead to alot of wasted ammo.
LOOK WEAPONSPEC - status report on weapons
syntax: l weaponspec
can be used to check your optimal gun range. guns should be fired only at close
range unless you're desperate to engage the enemy before they try to escape to
a dock. in addition, this is a more compact way to check the reload time on the
weapons, as opposed to look ship.
GET MONEY - gets the money from the ship coffers
syntax: get money
if you sink someone, the salvage and the bounty money will be in your coffers.
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