Duris Wiki : CategoryIdentityTrigger

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Most recent edit on 2009-11-27 11:59:53 by FoteNak

Additions:
The following 2 pages belong to CategoryIdentityTrigger:

CategoryConjurerNotes
CategoryNewbieGuides


Conjurer's Indentity Script for zMud


Use command 'setechostats true' to turn it on.

CategoryCategory


Deletions:
Conjurer's Indentity Script for zMud
Use command 'setechostats true' to turn it on.




Edited on 2009-11-27 11:55:20 by FoteNak [added double quotes to fix script]

Additions:
#CLASS {Identify}
#ALIAS setechostats {
#var ECHOSTATS %1
#say ECHOSTATS NOW @ECHOSTATS
}
#VAR ECHOSTATS {false} {false}
#TRIGGER {(*) weighs * pounds and is worth roughly *} {#IF (@echostats == "true") {emote STATS FOR: %1}}
#REGEX {The following abilities are granted when using this item:\n(.*)} {#IF (@echostats == "true") {emote %1}}
#REGEX {^\s\s(\w+)\sby\s(.+)$} {#IF (@echostats == "true") {emote %1 %2}}
#TRIGGER {You cannot seem to glean any information about that item.} {#IF (@echostats == "true") {emote Can't get any info about this thing!}}
#TRIGGER {You magically sense that the damage dice for this weapon are '(*)'} {#IF (@echostats == "true") {emote damage dice %1}}
#TRIGGER {The item is (*)} {#IF (@echostats == "true") {emote it is %1}}
#TRIGGER {This item appears (*)} {#IF (@echostats == "true") {emote it %1}}
#TRIGGER {It appears to be a (*) with (%d) out of (%d) charges left} {#IF (@echostats == "true") {emote apparently it is %1 with %2 / %3 charges left}}
#TRIGGER {level (%d) spell ~"(*)~"} {#IF (@echostats == "true") {emote grants level %1 spell %2}}
#TRIGGER {You feel as if there is something more to a} {#IF (@echostats == "true") {emote there's more, but it won't reveal to me! bastards!}}
#TRIGGER {This item appears to be imbued with some magic beyond your comprehension!} {#IF (@echostats == "true") {emote there's more, but it won't tell me! bastards!}}
#CLASS 0


Deletions:
#CLASS {Identify}
#ALIAS setechostats {
#var ECHOSTATS %1
#say ECHOSTATS NOW @ECHOSTATS
}
#VAR ECHOSTATS {false} {false}
#TRIGGER {(*) weighs * pounds and is worth roughly *} {#IF (@echostats
"true") {emote STATS FOR: %1}} #REGEX {The following abilities are granted when using this item:\n(.*)} {#IF (@echostats
"true") {emote %1}} #REGEX {^\s\s(\w+)\sby\s(.+)$} {#IF (@echostats
"true") {emote %1 %2}} #TRIGGER {You cannot seem to glean any information about that item.} {#IF (@echostats
"true") {emote Can't get any info about this thing!}} #TRIGGER {You magically sense that the damage dice for this weapon are '(*)'} {#IF (@echostats
"true") {emote damage dice %1}} #TRIGGER {The item is (*)} {#IF (@echostats
"true") {emote it is %1}} #TRIGGER {This item appears (*)} {#IF (@echostats
"true") {emote it %1}} #TRIGGER {It appears to be a (*) with (%d) out of (%d) charges left} {#IF (@echostats
"true") {emote appearantly it is %1 with %2 / %3 charges left}} #TRIGGER {level (%d) spell ~"(*)~"} {#IF (@echostats
"true") {emote grants level %1 spell %2}} #TRIGGER {You feel as if there is something more to a} {#IF (@echostats
"true") {emote there's more, but it won't reveal to me! bastards!}} #TRIGGER {This item appears to be imbued with some magic beyond your comprehension!} {#IF (@echostats
"true") {emote there's more, but it won't tell me! bastards!}} #CLASS 0




Edited on 2008-06-30 23:10:56 by KymasOc

Deletions:
#REGEX {This item also affects your:\n^\s\s(.*)\n^\s\s(.*)\n^\s\s(.*)\n^\s\s(.*)} {#SAY %1 %2 %3} "" {disable}



Oldest known version of this page was edited on 2008-06-30 23:08:41 by KymasOc []
Page view:
Conjurer's Indentity Script for zMud

This set of triggers will echo the results of casting identity in an emote for all to see.

It has an variable which can be set to true or false to let you decide if you want to spam everyone or not.
Use command 'setechostats true' to turn it on.

#CLASS {Identify}
#ALIAS setechostats {
#var ECHOSTATS %1
#say ECHOSTATS NOW @ECHOSTATS
}
#VAR ECHOSTATS {false} {false}
#TRIGGER {(*) weighs * pounds and is worth roughly *} {#IF (@echostats
"true") {emote STATS FOR: %1}} #REGEX {The following abilities are granted when using this item:\n(.*)} {#IF (@echostats
"true") {emote %1}} #REGEX {This item also affects your:\n^\s\s(.*)\n^\s\s(.*)\n^\s\s(.*)\n^\s\s(.*)} {#SAY %1 %2 %3} "" {disable}
#REGEX {^\s\s(\w+)\sby\s(.+)$} {#IF (@echostats
"true") {emote %1 %2}} #TRIGGER {You cannot seem to glean any information about that item.} {#IF (@echostats
"true") {emote Can't get any info about this thing!}} #TRIGGER {You magically sense that the damage dice for this weapon are '(*)'} {#IF (@echostats
"true") {emote damage dice %1}} #TRIGGER {The item is (*)} {#IF (@echostats
"true") {emote it is %1}} #TRIGGER {This item appears (*)} {#IF (@echostats
"true") {emote it %1}} #TRIGGER {It appears to be a (*) with (%d) out of (%d) charges left} {#IF (@echostats
"true") {emote appearantly it is %1 with %2 / %3 charges left}} #TRIGGER {level (%d) spell ~"(*)~"} {#IF (@echostats
"true") {emote grants level %1 spell %2}} #TRIGGER {You feel as if there is something more to a} {#IF (@echostats
"true") {emote there's more, but it won't reveal to me! bastards!}} #TRIGGER {This item appears to be imbued with some magic beyond your comprehension!} {#IF (@echostats
"true") {emote there's more, but it won't tell me! bastards!}} #CLASS 0